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AR/VR HUD UI ART TEST

These are some of the wireframe UI art assets made

for the test.

FINAL_Animations.gif

These are some of the

wireframe UI art assets

animated to show how

they would look ingame

made for the test.

UI AINAMATIC

These are some current works I have been actively working on as the sole UI Artist at Squanch Games. The concept is for full 3D meshes for the game frontend HUD while in-game. The idea is an AR/VR-style heads-up display with Parallax animation for the multiple mesh pieces with a slight lag. I went through basic wireframes to conceptual Photoshop mockups and finally brought those ideas into Blender 3D and Unreal Engine prepped for hook-up with our Tech Engineers.

Wireframes for 3 different HUD designs

HUD_wireframes_lines.png

Color comps on 3 defferent HUD designs

Option A.png
Option B.png
Option C.png

Photoshop Finals

Toast.png

Blender 3D recreation

Unreal engine Implementation / Shader Development

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